Card Game Review - Mundus Novus


If I were way, way smarter, and maybe went to graduate school in London or something, I would write this review in Latin. It would be awesome and brilliant, maybe even use iambic pentameter. Mostly, it would totally go with the title of the game Mundus Novus, which is Latin for something that I would know if I could actually write stuff in Latin.

And I would write the review in Latin to help illustrate what a smart game Mundus Novus is. It's basically a fully developed trading game pulled from the game Mare Nostrum, which also has a Latin title, and would therefore be far more interesting to read in Latin, except for maybe the fact that nobody really knows how to read Latin, and so the review would actually be, for most people, the equivalent of reading complete gibberish for several paragraphs in a row (which makes it basically the same as this review, but with fewer juvenile jokes).

The idea behind Mundus Novus is that you're all wealthy merchants sailing across the Atlantic to make money in the newly discovered Americas. This theme is so exciting and revolutionary that any gamer worth his wrinkly dice bag will be absolutely overwhelmed with a desire to play the game. I mean, you just don't see games about snobby Europeans exploiting the New World in the late Renaissance period. In case you're wondering, no, I cannot figure out how to put more sarcasm in this paragraph.

But even with a back story about as fresh as a used Kleenex, Mundus Novus is a very clever game. It's also very focused and pretty damned fun, to boot. It's like if you took an entire game about global conquest, surgically extracted the most intellectually challenging part, then injected it with Super Soldier Serum and anabolic steroids until it was like the board game version of Mr. T. It keeps all the parts it needs to be awesome, and for the rest, it just does not have time for no jibba jabba.

The goal of the game is to either have ten different kinds of resources at the same time, or to accumulate a buttload of money by building sets of cards. You only get five cards every turn, and you discard them at the end of the turn, so making a set of ten is problematic, to say the least. So to improve your odds of success, you need to pick up the crazy ability cards, which you get by building sets of cards.

So, you have to build sets of cards to get the ability cards, and you need the ability cards if you want to build other sets. And you need those sets to be very specific cards, which you are decidedly unlikely to have handed to you by pure chance. And that means you need to trade with your friends.

Every turn, you'll all choose some cards to put up on the block, then take turns swiping the stuff in front of your friends. You don't get to choose a card unless someone chooses one of yours, so it's worth your time to put some good stuff out there. Plus there are other advantages to putting out really good cards, like the chance to go first in the trading or pick up the best ability cards. Of course, if you put out all your best cards, you might get a very nice ability to go with your hand full of absolute garbage that you have because you gave away all the good stuff.

One thing I love about Mundus Novus is the subtle layers of consequence and decision-making. For instance, you might decide to try for a hand containing three high cards, to grab that double-sized warehouse, but to do so, you only offer up some crappy low cards. Then someone else gets to go first, and you get shut out of the trading, leaving you with a bunch of nothing to reward your greed. Or you might decide on a lower set, but the sweet goods you put out there wind up letting someone else build a much better hand than yours, and then they get that sweet warehouse and you wind up with a dirty sock.

We also really enjoyed the various potential strategies. You could try for a huge hand of varied cards, to grab up the instant crazy-combo win, or you could go for a big earner with lots of recurring payoffs. You might exploit the events to hinder your opponents, or you could just get nasty and never let anyone else get ahead. It's actually kind of deceptive - every time we think we've figured out one particular preferred strategy, someone at the table breaks it and sweeps the win out from under us. Like I said, this is a smart game. I'm a little ashamed at not being able to write the review in a dead language.

It's also a beautiful game. It's an Asmodee game, which makes the amazing art no surprise, but even still, it's hard to imagine how it could have been any better looking. The visual design is impeccable. The cards are fantastic quality. The artists for Mundus Novus should be very, very proud of their work. If I knew how to say, 'holy crap, that looks good' in Latin, I totally would.

But then, if this review had been written in Latin, it would be very snooty, and might give you the impression that Mundus Novus is a game only fit for Mensa members and ivy league academics. And if the game were that hard to play, it would not be anywhere as smart. Being a smart game means that dumb people can play it, but smart people will win more. And that's definitely the case with Mundus Novus - this game is deep and clever, but it's surprisingly easy to learn.

So it's probably just as well that I don't know any Latin. On top of being able to write this review in a language most of you can read, it also means that I won't have to replace all my t-shirts with cardigans. But in the absence of thoroughly brilliant writing, I'll have to settle for blunt. And here it is - Mundus Novus is fun and smart and pretty. If you visit a redneck bar in Arkansas, those same adjectives can be used as a pickup line. You're welcome.

(Please note that those words will not work in a redneck bar in California, because then you have to include some reference to either organic artichokes or pretentious-but-affordable white zinfandel).

Summary

2-6 players

Pros:
Focused, intelligent trading game
Wastes nothing - every part of the game is useful and important
Incredibly attractive
Very fun and exceptionally interactive

Cons:
Theme worn out worse than a bald tire

Mundus Novus is very affordable, especially considering what a great game it is. Unfortunately, it's not out yet, so you'll have to wait until Asmodee actually releases it to buy a copy.

Buy Rose Bowl 2012 T-Shirt

LOS ANGELES -- Oregon is the king of uniform changes. However Wisconsin can have a brand new look in the Rose Bowl, too.

OK, so the Badgers do not have almost the unconventional streak with their duds as the Ducks, who will wear this space-age go properly with in Pasadena. From a distance, you won't even be capable of inform much distinction within the Wisconsin uniforms. However the numbers

Lego Game Review - Heroica


I love Legos. And I love dungeon crawl games. So it seems to me that Heroica, a dungeon crawl game using Legos, would be the absolute best of both worlds.

On the other hand, just because a person is particularly good at coming up with interesting ways to put plastic bricks together does not mean that the same person is a master of theoretical game design. Plus Legos are Norwegian or Danish or something. Cultural differences are virtually guaranteed, like naming all the sets weird stuff I can't pronounce.

However, the idea bears exploration. Of course, there are some obvious hindrances. For one thing, can you really expect to find a good orc warlord in a Lego minifig? And how much room would you need on the table to recreate the dragon's lair? And what rules do you use?

Happily, Lego saw all those potential pitfalls and dealt with each one. First hurdle - minifigs. They solved this one by not using minifigs, and instead substituting miniature versions of minifigs. These are very tiny, with just a small amount of art painted on them, and no moving parts. They are not as cool as a minifig, I can tell you that, but they are smaller, so that's something.

The room on the table - this was also solved, because with the tiny playing pieces you don't need much room to make dungeons. Each corridor can be assembled from just a few pieces, and with just a small box of parts, you can build quite an impressive dungeon. Plus you can mix it up and make your dungeon do pretty much whatever you want, and because of these little miniature rooms, you can fit the whole thing onto the table in your breakfast nook (or in my case, the counter in our hotel).

That just leaves the last issue, which would be the rules, and Lego conveniently solved this problem by pretty much not using any rules. Sure, it leaves something to be desired in terms of game play, but you have to admire the simple elegance of a game that you play with virtually no rules of any kind.

OK, that's a bit of an exaggeration. On your turn, you roll a die that tells you how far you move. The die also has hit icons on it, so you roll it when you attack, too. If you hit (which you will, 2 out of 3 times), the monster dies. If you miss, you lose some life. You all run through the dungeon and try to be the first to get to the big bad guy and kill him.

The monsters are spiders and werewolves and golems and stuff, but unfortunately, the only real difference between them is whether their strength is one, two or three. Other than that, they have absolutely no differences of any kind. Fighting a flying giant bat is exactly as dangerous as battling a weak goblin, and that just is not as cool as it could be. I kind of like for my monsters to feel different - sure, they all die just the same, but some should throw sticky webs and some should shoot arrows and some should fly out of reach. Sadly, that's kind of hard to accomplish in a game with virtually no rules.

But that's also kind of the beauty of Heroica. If you were a ten-year-old with no exposure to Warhammer Quest or Descent or even HeroQuest, Heroica would be just the right amount of meat. It's light and pointless, but you still get to wander around and kill things, and I do really like to wander around and kill things (you know, in games. In real life, I prefer to sit on my ass and kill beers).

If you're a grown-ass man, or maybe just a kid who actually knows that dungeon crawls are supposed to be interesting, Heroica still has a lot of potential. Only now, you're going to have to make some rules of your own. The beauty of this game is that when there are practically no rules to begin with, there's plenty of room to expand it.

Personally, I love the whole thing. I got the biggest set for Christmas, and once I built it and loved it, I had to go get more. Now I have all four sets, and I'm putting together some rules that I plan to test with my daughter tonight. I can send my adventurers (there are six in all, if you buy all the sets) from the beach, into the forest, through the goblin fortress and into the mountain lair of the golem overlord. I can rearrange everything on a whim, and add or subtract potions, treasures, magic gates and locked doors. The giant, bouncy die is fun to roll, and once I develop some differences for the monsters, this game is going to be a hoot.

Of course, that exposes the biggest problem with a game like Heroica - once you start tweaking it, you'll never be done. You'll tire of defeating the goblin king, and decide you need a lich. You'll develop special abilities, but then you'll need tougher monsters. And with all this dungeon crawling, there's still no dragon. All of which means I will be modifying the hell out of Heroica for a good long time, until my daughter and I tire of creating thrilling dungeon crawls and battling for very small plastic trophies.

Summary

2-5 players (depending on the set you buy)

Pros:
Legos are bad-ass
Really fantastic modular dungeons
The pieces are pretty damned neat
Dungeon crawls are fun

Cons:
Practically no rules - certainly not enough to make a good game
Not enough variety

I can't believe it! Noble Knight Games carries Heroica! I'm actually really surprised, because Legos are not exactly hobby games. But here you go anyway:
CRAZY CASTLE BATTLES

Ban Terbaik di Indonesia GT Radial




Ban Terbaik di Indonesia GT Radial






Indonesia - Ban Terbaik di Indonesia GT Radial, Siapa yang tidak kenal dengan GT Radial. Produk keluaran oleh PT Gajah Tunggal Tbk yang telah banyak memperoleh penghargaan sebagai Ban Terbaik di Indonesia maupun di manaca negara.Tak heran jika perusahaan ini tetap eksis dalam persaiangan industri yang begitu ketat saat ini. Hal ini dibuktikan dengan

Kualitas Dari GT Radial Ban


Ban Terbaik di Indonesia GT Radial memiliki kualitas yang baik diterima selanjutnya sejak murah bersama dengan biaya yang wajar bagi orang rata-rata di setiap besar dan setiap orang yang berhubungan dengan Indonesia dan Internasional. Top kualitas roda akan memberikan kemudahan dan kenyamanan bagi mobil yang di gunakan sewaktu mengemudi di trotoar.
GT Radial dasarnya tidak nyaman lagi, semua

Card and Dice Game Review - Carnival


I just got this game called Carnival. Now, when I first opened the box, I was hoping it would have an 'e' on the end, so that it would be Carnivale, and it would be like that crazy HBO show and you would travel the US during the Great Depression and Satan would take on the guise of a Baptist preacher who also used to be the Kurgan from Highlander. But it's not.

It is pretty cute, though. It's got kind of a Reiner Knizia feel, but without boring math exercises. It's fairly simple, but it has some neat twists that you haven't seen before, and they force you to think on your feet while you make plans in your head. They don't have a blind guy drinking absinthe over a spoonful of sugar, but that's not really kid-friendly, anyway.

The idea of Carnival is that you're trying to build four out of your five rides before anyone else can get them done. Each ride needs banners, lights, seats and materials, and if you're paying attention at this point, you can probably spot pretty quick that the theme in this game is almost completely unnecessary. It's a set collection game with randomized actions, which is another way of saying it's a heck of a lot like a Reiner game, which I already said.

To build your sets in front of you, you'll roll some dice and put them on a card that will tell you what your actions are for that turn. This is basically how you get more cards in your hand, or how you steal cards from your friends, or how you screw up their sets so they can't win. It's not a mean-spirited game, but it is fairly competitive, and that's OK with me. It also went over alright with my family.

Of course, the dice can be pretty capricious, as anybody who has ever rolled dice knows full well, so to give you a little more control, each player also has three tickets. You can burn a ticket to manipulate the dice a little, or just reroll all of them. You can also throw one away to block some mean bastard's attempt to screw up your pretty sets. But you only get three for the whole game, and you're going to be sorely tempted to use them all in the first three turns. But don't. You're going to want them.

Now, I said the theme in Carnival was pretty disposable, and yeah, it is. But it's implemented so well that I would actually be a little disappointed if this were just played with a deck of regular ol' Bicycles. The art is charming and attractive, and while I certainly don't get the feeling that I'm a traveling carnie setting up hilariously unsafe sideshows for unsuspecting townies, I did find myself drawn to the simplicity and basic beauty of the game. It doesn't try to do more than it should, and the design manages to make the game easier to play and more pleasant to see.

Unlike the HBO show that I was really hoping this game would be about, Carnival is not terribly deep (it is also not frighteningly twisted and full of deception, and that definitely makes it more palatable to the average American family of four). It is a little on the light side, but still has enough meat to attract a serious gamer who wants to play with a couple junior-high kids and a visiting grandmother. It's engaging and smart, and fun to look at. The only part of the HBO show that was like that was Adrienne Barbeau. The rest was just weird (and really, so was Adrienne Barbeau).

Summary

2-4 players

Pros:
Fun and clever
Competitive without being mean
Delightful graphics
Great pacing - plays fast without feeling rushed

Cons:
Theme is just there to be pretty
Not overly deep, and very Euro

Carnival is one of those games coming out of the Game Salute deal, which means Noble Knight Games doesn't have it. The only place that does have it (and they just have it set for preorder) is Game Salute. It's a decent game, but I can't tell you where to save any money on it, because the only place you can buy it is charging full retail:
http://shop.gamesalute.com/collections/front-page-1/products/carnival

Pelajaran Berharga Dean Zen Dan Demas Agil Di Formula Drift Malaysia 2011

Gelaran drifting Formula Drift Malaysia 2011 yang telah berlalu sepekan lalu meninggalkan sebuah pengalaman berharga bagi para drifter Indonesia khusunya Dean Zen dan Demas Agil dari GT Radial Drift Team.
Memang, keduanya belum beruntung pada babak kualifikasi Formula Drift Malaysia 2011, Sabtu (17/12) lalu. Mereka belum bisa melanjutkan babak selanjutnya yakni tiga puluh dua besar, Minggu (18/2